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Learning how to deal with the unexpected

This is the sixth article in a continuing monthly series chronicling the growth path of Screenreach Interactive, a startup based in Newcastle upon Tyne in England’s North East. Screenreach’s flagship product, Screach, is an interactive digital media platform that allows users to create real-time, two-way interactive experiences between a smart device (through the Screach app) and any content, on any screen or just within the mobile device itself. We invite your feedback.

By Francis Moran and Alexandra Reid

When we last checked in with Screenreach, the company was in the midst of tweaking the new version of its Screach application for a March 7 launch. The team was well on track and seemed to have all of its ducks in a row. They had found out what their market needed, solicited feedback from beta testers, sharpened their story, identified qualified customers, worked collaboratively, promoted their product and garnered media attention.

But as can be expected at a startup company, things didn’t go completely as planned. On launch day, the Apple application store informed the team that there was a problem.

In this post, Screenreach CEO Paul Rawlings explains what the team did to push through to launch.

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