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Test Test Test

mobile_appsBy Peter Hanschke 

We’re finally getting close to the end. I must say that although it has been fun, I’m looking forward to the end. Maybe because I’m thrilled to have an app in the store; or maybe because the long nights and weekends are getting to me; or maybe both. Not sure why, but I’ll be glad when it’s over. My last post talked about the importance of marketing your app and not relying on the app store to get the word out. Today we’ll talk about taking your app on the road and engaging others for the first time with your app …all in the name of testing it.

Whether you are developing for iOS (as I am), Android, windows8, or BlackBerry, there are a number of variants that you need to test. On the iOS platform you have iPhone, iPod Touch, iPad and various generations of each device and the OS. At the outset you have to select which combination of devices and operating systems you want your app to run on; this defines the device section of your test plan. For my app, I narrowed the field down to iPhone and iPod Touch (fourth and fifth generations), running OS 6.x. With Apple cranking out new devices and new operating systems frequently AND (by witnessing lineups at Apple stores on launch days) users upgrading to have the latest, I figured that my narrow field is a significant enough market for me to tackle. Android, on the other hand, is different. Many versions of Android are still in play today, which makes the testing a more difficult and longer process.

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